Alpha 1.0.1 Update
Submitted by Zeruel on Mon, 04/14/2008 - 04:41.
Client:
- Various performance enhancements
- Chat window should correctly restore its user-modified position and size when restarting the game
- Created functionality to allow for client-side animation sequence loading (improves load time and reduces bandwidth useage)
- Created engine modifications to support 1024 animation sequences (easily configurable to virtually unlimited) -- an increase from about 50
- Implemented more efficient style update code to ensure that all players are visible
- Materials now make proper use of specular maps (metal parts will look shiny, but cloth and leather will look more matte)
- Clicking "register new account" in the login screen will now produce a prompt indicating that registering a new account must be done on the website and warning that the game will be minimized and the web browser launched if the user clicks "Yes"
- Enhanced misc GUI graphics
- Loading progress percent complete now displayed in whole numbers only
- Restructuring of both character models
- Female eyes should look better
- Fading transitions between certain screens
- Fixed a bug where hitting tab to toggle between first and third person for the first time wouldn't work, requiring tab to be hit twice
Server:
- Added support for several new emotes. Emotes are activated by typing a / command in the chat box. Supported emotes are: /applaud, /bow, /cheer, /nod, /salute, /shake, /wave (some alternate emotes also exist, for example, /clap, /celebrate, /yes, /no)
- Added special messaging for talk / shout / whispers that you are not in range to hear completely, but are still relatively close to
Alpha Test:
- Authentication, SimEngine and Game server now all being run on dedicated quadcore server in data center
- Everyone runs around in fancy clothes instead of armor now
Known Issues:
- Emote messaging is currently broken (do to recent enhancements to the chat command handling)
- Emotes only work for the male character
- In some cases the player may be jittery after immediately logging into the game. Switching between run / walk mode should fix this until the code is fixed.
